Tabletop Game Design
COURSE 02 · FIGMA DESIGN SYSTEM & HIGH-FIDELITY DIY PROTOTYPING

SYSTEM DESIGN.

Build a complete tabletop design system in Figma, from reusable components and beautiful cards to boards, tokens, and physical prototypes.

Purchase Course 02
Course
02
$150

Figma Design System &  High-Fidelity DIY Prototyping

Build a complete tabletop game design system in Figma, then turn your designs into a physical prototype.
Course 2: $150 USD. Get Courses 2–4 together for $350 and save $50. Eligible previous course purchases receive credit toward the bundle. Course 1 is free with account signup. Applicable tax is shown at checkout.
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Responsive, Structured, Scalable Component Library in Figma
Step by step, you’ll learn how to build a responsive, structured, and scalable component library that makes iteration faster, cleaner, and infinitely expandable for your projects.
This image illustrates the top name bar area of a character card. The elements are spread out as to illustrate what will be designed for that component within the course.
Advanced Component Design: Build highly detailed, reusable Figma components designed for maximum flexibility, consistency, and repeatability across your entire game.
Five fantasy character card designs showing different character classes and abilities.
Character Card Design: Design sophisticated character cards using Figma components, variants, and Auto Layout to create flexible, professional card systems built for future data-driven automation.
This image shows all of the elements that make up the ability scroll details spread out for design example.
Dynamic Ability Systems: Develop powerful Auto Layout ability systems that adapt to different card layouts, abilities, and future character designs, preparing every card for seamless automation and data integration.
The tool stack for this course.
A foundational understanding of the following tools is not required but recommended.
Physical Production Techniques
Explore printing, cutting, assembly, and finishing techniques to transform your digital designs into beautiful, high-fidelity physical tabletop game prototypes ready for play testing and presentation.
Hand drawing numbered hexagonal game tokens on paper using a ruler.Prototype hexagonal game tokens and colored essence pieces arranged on a cutting mat.Collection of numbered, bonus, and colored essence hexagonal game tokens.Hands flipping through a printed tabletop game rulebook.Here is the prototype instruction manual laid out on the table before assembly.Hands assembling a large physical Battle Ark game board on a cutting mat.Numbered wooden game tokens spilling from a purple draw bag.RoH Battle Ark prototype board with numbered and colored hexagonal tiles laid out.Five printed versions of an Arick character card arranged in a fan.Multiple sets of printed fantasy character cards arranged on a tabletop.In this image most of the physical prototype pieces are laid out totters on the tabletop.Physical Battle Ark prototype showing character cards, battle tracks, tokens, and player boards.
Fully designed Figma file for reference.
Access fully built Figma design file you can download, dissect, and use as practical references throughout the learning process.
This is the Figma application logo icon.
Step by Step. Follow Along. Not Rushed.
Learn through calm, step-by-step examples that are never rushed - clear, direct, and focused on helping you truly understand each decision and strategies behind the process.
Figma Components
Build reusable components, variants, and Boolean controls for game assets.
Auto Layout
Keep cards and components consistent as content changes.
Character Cards
Build card fronts, backs, badges, abilities, and level variations.
Scenario Cards
Design scenario templates, foe charts, and ability tracks.
Tokens & Battle Boards
Build tokens, the round counter, battle board, and battle track.
Connected Libraries
Reuse Figma libraries across files and related components.
Print Preparation
Prepare cards, tokens, boards, and rulebooks for physical production.
Follow-Along Figma File
Work with the RoH – Battle Ark exercise file included with course access.
Course 02 Lesson List
50 Videos · 33h 21m

Browse course lessons and video previews.

Module 1 · Getting Started

  • 01Introduction Course 02 Play Preview11:44
  • 02“RoH - Battle Ark” The Example Game34:02
  • 03Tools, Plug-Ins & Downloadable File7:29
  • 04Why Use Figma for Board Game Design & Prototyping9:27
  • 05File & Layer Naming9:28
  • 06AI, Permissions & ‘Fair Usage’4:21

Module 2 · Figma Systems and Tools

Module 3 · Tokens and Battle Boards

  • 13Design Approach - 2d6 Odds Foundation16:28
  • 14Building the Tokens74:02
  • 15Design Approach - Battle Rounds and Turns16:07
  • 16Main Battle Board Design72:15
  • 17The Round Counter34:01
  • 18Design Approach - Battle 'Push' Mechanic12:58
  • 19Building the Battle Track50:57

Module 4 · Character Cards

  • 20Diving Deep into Game Cards & Figma File Update8:47
  • 21Card Badge, Art & Info60:57
  • 22The Scroll Lockup67:19
  • 23Card Build Out & Variants75:55
  • 24Design Approach - The Characters of RoH23:21
  • 25Character Level & Name Lockup60:51
  • 26Frames, Card Art & Race Variant48:35
  • 27The Essence Number & Modifier Icons44:34
  • 28The Scroll Modifiers & Abilities51:04
  • 29The Character Card Backs77:35
  • 30Compiling the Character Cards56:39
  • 31The Focus Card - Design Exercise18:28

Module 5 · Scenario Cards

  • 32Design Approach - The RoH ScenariosPlay Preview19:47
  • 33The Scenario Name Plate60:06
  • 34Custom Template & Card Front65:39
  • 35Scenario Card Front Continued43:58
  • 36The Foe Chart58:39
  • 37The Foe Ability Track76:36
  • 38Finalizing the Scenario Cards57:48

Module 6 · Connected Game Components

  • 39Design Approach19:47
  • 40Design & Print Strategy67:07
  • 41Discussion & Design Approach21:28
  • 42Guides, Grids, Components & Design41:22
  • 43Discussion & Design Approach33:18
  • 44Implementing Figma Libraries Across Files24:58

Module 7 · Physical Prototype Production

  • 45Physical Production Tools I Use12:07
  • 46Cards & Tokens43:41
  • 47Game Boards35:41
  • 48Rulebooks24:22
  • 49Prep Work for Final Print Production26:24
  • 50Recap & What's Ahead8:12
All Protomight course videos include subtitles in the following languages.
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Course02$150

Figma Design System & High-Fidelity DIY Prototyping

  • Master Figma for tabletop game design.
  • Build powerful, reusable design systems.
  • Design cards, boards, tokens, and components.
  • Automate layouts with variables and styles.
  • Create a complete, unified game prototype.

Course Bundle Access

Course01
Course02
Course03
Course04

Course 01 - Tabletop Game Design: Style Guide & Digital Library - FREE COURSE

Course 02 - Figma Design System & High-Fidelity DIY Prototyping - $150

Course 03 - Complex Spreadsheet Functionality & Automation - $150

Course 04 - Digital Prototyping with Tabletopia - $100