Tabletop Game Design
COURSE 01 · TABLETOP GAME DESIGN: STYLE GUIDE & DIGITAL LIBRARY

TABLETOP GAME DESIGN.
START HERE, START FREE.

Build a professional foundation in Adobe Illustrator and Figma. Learn to create polished game icons, consistent visual styles, and reusable design assets that bring your tabletop ideas to life.

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Course 01 is Free
It’s important to me that you experience the teaching style, tools, and approach firsthand, without any up-front investment. You can then decide for yourself if it’s worth investing in the deeper, advanced courses.

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Professional, Consistent, Scalable Visual Assets & Style Guides in Adobe Illustrator & Adobe Creative Cloud
Learn through fully designed, high-end assets with clear, scalable design strategies.
The tool stack for this course.
A foundational understanding of the following tools is not required but recommended.
Import Adobe Illustrator Assets in a Figma Library
Bring your Illustrator assets into Figma and organize them into reusable libraries of icons, colors, and styles to create a consistent, efficient design system for your tabletop game.
This is the melee attack icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the defense icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the magic icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the time icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the plus or minus one icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the light super seven icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the dark super seven icon from my example game used for this project. This icon is being displayed on a draw bag token asset.This is the light XP icon from my example game used for this project. This icon is being displayed on a draw bag token asset.
This is a graphical div used on character cards in the example game. This is a frame for the race Loridan.This is a graphical div used on character cards in the example game.This is a graphical div used on character cards in the example game.
This is a graphical div used on character cards in the example game.This is a graphical div used on character cards in the example game. This is a frame for the race Noi.This is a graphical div used on character cards in the example game. This is a frame for the race deilaa.
Color chip asset from the style guide example used in this course. This is the Attack essence.Color chip asset from the style guide example used in this course. This is the primary race color for U'ku.Color chip asset from the style guide example used in this course. This is the Defense essence icon.Color chip asset from the style guide example used in this course. This is the primary race color for Stoaax.Color chip asset from the style guide example used in this course. This is the Magic essence.Color chip asset from the style guide example used in this course. This is the primary race color for Omnyth.Color chip asset from the style guide example used in this course. This is the primary race color for Loridan.Color chip asset from the style guide example used in this course. This is the Time essence color.Color chip asset from the style guide example used in this course. This is the primary race color for Norlin.Color chip asset from the style guide example used in this course. This is the protomight color of 'cream'.Color chip asset from the style guide example used in this course. This is the primary race color for Morrol.Color chip asset from the style guide example used in this course. This is the primary race color for Deilaa.
Icon asset used in the example game from this course. This is a land icon for familiar.Icon asset used in the example game from this course. This is a land icon for flash.Icon asset used in the example game from this course. This is a land icon for alchemy.Icon asset used in the example game from this course. This is a land icon for astral.Icon asset used in the example game from this course. This is a land icon for heal.Icon asset used in the example game from this course. This is a land icon for hold.Icon asset used in the example game from this course. This is a land icon for morph.Icon asset used in the example game from this course. This is a land icon for next turn.Icon asset used in the example game from this course. This is a land icon for forest.Icon asset used in the example game from this course. This is a land icon for mountain.Icon asset used in the example game from this course. This is a land icon for desert.Icon asset used in the example game from this course. This is a land icon for steppe.Icon asset used in the example game from this course. This is a land icon for tundra.Icon asset used in the example game from this course. This is a land icon for ocean.Icon asset used in the example game from this course. This is a land icon for canyon.Icon asset used in the example game from this course. This is a land icon for jungle.
Fully designed course assets for reference.
Access fully built design assets you can download, dissect, and use as practical references throughout the entire learning process.
This is the Figma application logo icon.This is the Adobe Illustrator logo icon.
Step by Step. Follow Along. Not Rushed.
Learn through calm, step-by-step examples that are never rushed - clear, direct, and focused on helping you truly understand each decision and strategies behind the process.
Adobe Creative Cloud
Organize Adobe Creative Cloud assets for fast iteration and long-term stability.
Adobe Illustrator & Figma
Use Illustrator, Creative Cloud, and Figma to build flexible, system-driven game assets.
Style Guide
Master style guides that bring clarity and consistency to every board game prototype.
Digital Library
Build a tight digital library that keeps assets reusable and instantly updateable.
Color System
Create clear, intentional color systems that stay readable and consistent across your game.
Typography
Choose fonts that balance theme, hierarchy, and legibility at the table.
Icon Design
Design Illustrator-based icons that clearly support your game's mechanics and goals.
Future Scaling
Design systems that scale as your game grows in scope and complexity.
Course 01 Lesson List
41 Videos · 12h 2m

Browse course lessons and video previews.

Module 1 · Getting Started

  • 01Introduction Course 01 Play Preview12:54
  • 02“RoH - Battle Ark” The Example Game33:45
  • 03Tools We Will Use & Downloadable Files10:47
  • 04AI, Permissions & Fair Usage4:21
  • 05RGB & CMYK5:00
  • 06File & Layer Naming9:28

Module 2 · Building the Style Guide

  • 07The Style GuidePlay Preview5:59
  • 08Set Up Illustrator10:27
  • 09The Logo18:21
  • 10Color21:57
  • 11Typography20:25
  • 12Icons & Icon Rules11:50
  • 13Art Style14:21
  • 14ADA6:26
  • 15Borders, Shadows, Materials & Backgrounds7:35
  • 16Guides, Grids and Other Important Things31:44
  • 17PDF & Printing Equipment7:17

Module 3 · Designing Game Icons

  • 18Icon Strategy for “RoH - Battle Ark”15:30
  • 19Icon File Setup17:59
  • 20Vector Tool Basics in Illustrator18:27
  • 21The Pathfinder and Compound Paths21:17
  • 22Expand & Expand Appearance14:47
  • 23Shape Builder Tool13:32
  • 24Perspective Grid13:52
  • 25Width Tool & It's Other Friends12:53
  • 26Symmetry ModePlay Preview6:49
  • 27The Blend Tool9:47
  • 28Create Custom Game Icons - Part 1 of 517:12
  • 29Create Custom Game Icons - Part 2 of 522:31
  • 30Create Custom Game Icons - Part 3 of 527:43
  • 31Create Custom Game Icons - Part 4 of 531:30
  • 32Create Custom Game Icons - Part 5 of 525:03
  • 33Image Tracing and Other Tips47:16

Module 4 · Building the Figma Library

  • 34Adobe Creative Cloud13:58
  • 35Figma Tour & Set Up21:58
  • 36Color Styles & Figma Details27:29
  • 37Library Icons, Auto Layout, Components & Variants38:54
  • 38Typographic Styles14:05
  • 39Shadows, Gradients & Effects26:24
  • 40Image Area & More Auto Layout22:51
  • 41Recap & What's Ahead7:54
All Protomight course videos include subtitles in the following languages.
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Course01Free

Tabletop Game Design: Style Guide & Digital Library

  • Master Illustrator design essentials.
  • Build a consistent visual style guide.
  • Save assets and styles to Adobe Creative Cloud.
  • Create high quality tabletop game icons.
  • Prepare your Figma libraries for Course 02.

Course Bundle Access

Course01
Course02
Course03
Course04

Course 01 - Tabletop Game Design: Style Guide & Digital Library - FREE COURSE

Course 02 - Figma Design System & High-Fidelity DIY Prototyping

Course 03 - Complex Spreadsheet Functionality & Automation

Course 04 - Digital Prototyping with Tabletopia - $100